FIRST Mission

“Our mission is to inspire young people to be science and technology leaders, by engaging them in exciting mentor-based programs that build science, engineering and technology skills, that inspire innovation, and that foster well-rounded life capabilities including self-confidence, communication, and leadership.

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FIRST Values

  • Gracious Professionalism™:   We instill this value at every opportunity.   We expect, require and reward on-field and off-field conduct that models the best values of professional respect and courtesy.
  • Coopertition®:  Our programs are designed so that to succeed, teams  must be able to cooperate with other teams as well as compete with other teams.   This is an important real world skill.   The principles of “gracious professionalism™” and coopertition™ work hand in hand.
  • Judged awards: We make significant efforts to recognize and reward accomplishment, whether or not it is reflected in success on the playing field.   We make it clear that our most prestigious awards are our judged awards.   We deliberately seek judges of considerable standing and seniority (e.g., in the FRC context, university professors, engineering vice presidents) so that students know, when making presentations to such judges or when receiving an award from them, that the award is truly a meaningful one.
  • Indirect learning:   Our mission is to inspire, not to formally educate, but participation in one of our events involves the application of a remarkable range of creative and analytical skills, as well as the development of valuable social intelligence skills.   Students must learn to problem-solve collectively, as members of a team, while under constraints of time, cost, weight, size, game rules and regulations and other restrictions.
  • Learning from mentors: We believe that much valuable learning takes place when students work side to side with adult mentors who are taking time from their professional careers to share their knowledge of and enthusiasm for science, technology and engineering with students.Greg Is Teaching   We work hard to put strong mentoring relationships in place.  We value mentors as teachers and as role models.
  • Respect for diversity, inclusion and volunteerism:   Participating students fully reflect the diversity of contemporary Ontario society.     Our program is volunteer led and volunteer delivered.  Part of our mandate is to encourage more young women to consider careers in science, technology and engineering and we appear to be having some success in this regard.


Source –  First Robotics Canada

Current Game



POWER UP – 2018

FIRST® POWER UP, the 2018 FIRST® Robotics Competition game, includes two alliances of video game characters and their human operators who are trapped in an arcade game. Both alliances are working to defeat the boss in order to escape! Each three-team alliance prepares to defeat the boss in three ways: 1. Control the Switches and …

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Steamworks – 2017

FIRST® STEAMWORKSSM the 2017 FIRST Robotics Competition game, invites two adventure clubs from an era in which technology relied on steam power to prepare their airships for the ultimate long distance race. Each three-team alliance prepares in three ways:      1. Build steam pressure. Robots collect fuel (balls) and score it in their boiler …

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Stronghold – 2016

FIRST STRONGHOLDS is played by two alliances of three teams each. Alliances compete against each other to breach their opponents’ defenses, known as outer works, and capture their tower. They score points by crossing elements of their opponents’ outer works, scoring boulders in their opponents’ tower goals, and surrounding and scaling their opponents’ tower itself. …

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Recycle Rush – 2015

RECYCLE RUSH is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and properly disposing of pool noodles, representing litter. In keeping with the recycling theme of the game, all game pieces used are reusable or recyclable by …

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Aerial Assist – 2014

2014 FRC Game Aerial Assist is played by two competing Alliances of three robots each. The goal is to score as many balls as possible during a 2 minute and 30 second match. The more the robots score and cooperate with each other, the more points the Alliance receives. The match begins with a 10 second Autonomous Period …

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Ultimate Ascent – 2013

2013 FRC Game ULTIMATE ASCENT℠ is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match. The higher the goal in which the disc is scored, …

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Rebound Rumble – 2012

2012 FRC Game Rebound Rumble℠ is played by two competing Alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots. They compete to score as many basketballs into their hoops as they can during a 2 minute and 15 second match. The higher the hoop in which the basketball is …

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Logo Motion – 2011

2011 FRC Game LOGO MOTION™ is played by two competing alliances on a flat 27’ x 54’ foot field. Each alliance consists of three robots. They compete to hang as many inflated plastic shapes (triangles, circles, and squares) on their grids as they can during a 2 minute and 15 second match. The higher the …

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