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Steamworks – 2017

FIRST® STEAMWORKSSM the 2017 FIRST Robotics Competition game, invites two adventure clubs from an era in which technology relied on steam power to prepare their airships for the ultimate long distance race.

Each three-team alliance prepares in three ways:

     1. Build steam pressure. Robots collect fuel (balls) and score it in their boiler via high and low-efficiency goals.Boilers turn fuel into steam pressure which is stored in the steam tank on their airship – but it takes more fuel in the low-efficiency goal to build steam than the high-efficiency goal.

     2. Start rotors. Robots deliver gears to pilots on their airship for installation. Once the gear train is complete, they turn the crank to start the rotor.

     3. Prepare for flight. Robots must latch on to their airship before launch (the end of the match) by ascending their ropes to signal that they’re ready for takeoff.

During each FIRST® STEAMWORKS MATCH, two ALLIANCES (an ALLIANCE is a cooperative of up to four (4) FIRST® Robotics Competition Teams) rush to best prepare their AIRSHIPS for a long distance race. Well prepared AIRSHIPS have as much steam pressure stored in the STEAM TANK and as many ROTORS on the AIRSHIP activated as possible.

  • STEAM Pressure: ROBOTS collect FUEL and use the FUEL to stoke their BOILERS and make STEAM Pressure (as measured in kilopascals, kPa). Each ALLIANCE has one High-Efficiency BOILER and one Low-Efficiency BOILER. As FUEL is loaded into BOILERS, pressure is built at rates defined in Table 4-1, and added to the ALLIANCE’S score.
  • ROTORS: ROBOTS collect GEARS from their HUMAN PLAYER stationed on the opposite end of the FIELD. ROBOTS then deliver GEARS to PILOTS on their AIRSHIP, who then install them. GEARS installed properly complete the GEAR sets used to drive ROTORS on the AIRSHIP. ALLIANCES earn extra points for any ROTOR started during AUTO. Bonus points are awarded for ROBOTS that signify that they’re ready for takeoff by latching on to their AIRSHIP via the ROPES.